A crash landing leaves Kitai Raige and his father Cypher stranded on Earth, a millennium after events forced humanity's escape. With Cypher injured, Kitai must embark on a perilous journey to signal for help.
After Earth visual effects created by Cameron Crichton at Iloura in 2012
Piglet asset – fur, texture, shader
Hog mother asset – fur
Vines asset – model, texture
Tarantula asset – retopology, uv, texture, shader, fur, rig
Rodent – model adjustments, texture, fur
Baboon alpha asset – fur, dynamic simulation settings
Baboon generic asset – fur, dynamic simulation settings
River bank shot – dust and rock, fumefx, physX, pflow
Baboon alpha on log shot – dust and rock, pflow
Kitai running on log shot – fern model, texture, rigging and simulation
Kitai running shot – fern simulation foreground
Kitai rolling down hill shot – fern model, texture, rigging and simulation
Hyena asset – fur
Hyena shot – grass model, texture, shader, simulation (note: the Hyena asset was remodelled and the fur revised by Sam Jenkins after further reference provided by client)
Bouncing rocks shot – model, texture, lighting, simulation and key frame animation
One of the sequences we worked on at Iloura on ‘After Earth’ was the ‘Okapi stampede’ sequence. Granted the sequence was cut from the film, we roughly spent 8 months or so working on the shots until the edit was locked and the sequence omitted. Although they were never finished, the shots still appeared in the trailers and advertisement for the film.
Basically the last two shots in the breakdown are WIPs.
I was responsible for all the water simulations, and effects in the shots.
What you see was never quite finished, but still pretty proud of what we did and how they were coming together. Big shout out to all the animators who had to hand animate the guys, time after time. Okapi after okapi.
Naiad was used for simulating the water, rendered using vray in max using an arsenal of tools; Fume, frost, TP and all that jazz.