After the crew of the Enterprise find an unstoppable force of terror from within their own organization, Captain Kirk leads a manhunt to a war-zone world to capture a one-man weapon of mass destruction.
What does the storied city of San Francisco look like in 2259? How does it function? Who lives there? All good questions — these are exactly the questions that ILM VFX supervisor Roger Guyett, Co-VFX supervisor Patrick Tubach, VFX art director Yanick Dusseault, digital environments supervisor Barry Williams and model supervisor Bruce Holcomb had to answer to create a version of the city by the Bay that satisfied director J.J. Abram’s vision for the film.
The opening sequence sequence of “Star Trek into Darkness” is a great example of the varied visual effects challenges faced by ILM: large digital environments (with plenty of organic elements), creatures and digital doubles, animation, ships and a tremendous amount of simulation work (lava, smoke, water, etc.) Here we explore what it took to create the “Red Planet”, Nibiru for “Into Darkness”.