Here we are again, back in Torino after last year successful edition! Great speakers are attending this year, and a lot of them were there today for the first day of VIEW Conference 2014… here is a quick recap of my “coup de coeur” of the week, as well as some extra content to complete the talks.
Kyle McCulloch, VFX Supervisor – Framestore
Raccoons & Aliens worlds – The Making of Guardians of the Galaxy
Like a lot of people I’m an absolute fan of Guardians of the Galaxy, and I was waiting this talk about the creation of Rocket Raccoon impatiently… and I didn’t have been disappointed! With humor, Kyle McCulloch – VFX Supervisor at Framestore – presented us a lot of exclusive footages that we will probably don’t see anywhere else (at least not publicly). Just to name a few : the proof of concept that gave to Framestore the honor to work on Rocket, funny b-roll footages with green/blue double, Rocket soft toy or the now famous Oreo Raccoon. Finally Kyle also talked about the creation of the prison sequence, the city of knowhere and particularly the meeting with the collector… and showed us 2 exclusive amazing easter eggs (as far as I know, none of these has been published yet on the web)!
Anyway, it was a really great talk! For in-depth information about the Framestore work on Guardians of the Galaxy, I invite you to visit the following links:
- ART of VFX – Kyle McCulloch’s Interview
- FRAMESTORE – In-Depth coverage of their work on GotG
- ‘Guardians of the Galaxy’ on WikiFX
- Become friend on Facebook with Oreo, the official raccoon who inspired Rocket!
Rob Coleman, Head of Animation – Animal Logic
Animating with Bricks: Bringing the world of the Lego Movie to life
Famous animator Rob Coleman came to Italy from Australia to introduce us the “awesome” work that Animal Logic did on Lego The Movie. The original brief can be recap to “The kind of film a 10 year old Michael Bay & Henry Selick would make given an infinite amount of LEGO & time“. A lot of information too in this talk (ingenious 2D facial rigging for the characters’ expressions, the different solutions considered to recreate the FX with only bricks, …), so I will send you to great links if you want to know more about the creation of Lego The Movie:
- EXPANDED CINEMATOGRAPHY – Priceless ressources about the creation of Lego The Movie, by Craig Welsh – Lighting Supervisor at Animal Logic
- FXGUIDE – Brick-by-brick: how Animal Logic crafted The LEGO Movie
- LEGO Digital Designer – Download the software Animal Logic used to create their assets!
Keith Miller, VFX Supervisor – WETA Digital
A Guide to the VFX of Planet of the Apes
Meanwhile WETA is going to celebrate its 20th anniversary, Keith Miller came to Torino to present the huge VFX work that WETA did on the ‘Planet of the Apes’ saga, and more particularly on the recent ‘Dawn of the Planet of the Apes‘, introducing new development of the mocap technology, very high resolution creatures and rich environments. It was really interessant to see how far they went in order to obtain this cinematographic richness, being inspired by great movies such as ‘The Godfather’, ‘In the mood for love’ or ‘Apocalypse Now’. As for Mocap, they pushed the technology a bit further by exporting the mocap in exterior sets/forest, which involved to develop faster, lighter (cannot afford to take hours to install equipment between each sequences) and stronger (humidity of the forest) tools. A few links to go further:
- WikiFX – DAWN OF THE PLANET OF THE APES
- WikiFX – RISE OF THE PLANET OF THE APES
- ART of VFX – Dave Houghton – Compositing Supervisor – Weta Digital
- ART of VFX – Daniel Barrett – Animation Supervisor – Weta Digital
- FXGUIDE – Ape Acting
BILL WATRAL, Supervising Technical Director – PIXAR ANIMATION STUDIOS
EUROPEAN PREMIERE PRESENTATION OF PIXAR’S LAVA
During the second day at VIEW Conference, it was the occasion to attend the european premiere of the upcoming new PIXAR shortfilm ‘LAVA’. Without spoiling anything I will just say that it’s a lovely feel-good short, with beautiful environments and a particularly cool shot with a magnificent timelapse.
As always with Pixar’s shortfilms, they were looking for implementing and testing new technologies/pipeline. The main goal this time was in the implementation of Katana (the relighting software from The Foundry) in order to use it directly on the next animated features.
Here you can watch a preview of the short in the teaser:
ALVY RAY SMITH, Co-Founder of PIXAR
FROM PIXELS TO PIXAR, AND BEYOND
During an hour, legend Pixar co-founder (among a lot of other things that I don’t have the time to describe here…) Alvy Ray Smith reviewed his long and successful career, from the difficult start before joining the Lucasfilm Computer Graphics Project at ILM to the time when Pixar became what we know today.
Here is a show in french about the creation of the famous sequence of the genesis effect in Star Trek II, and how the Lucasfilm CG Project created it.
The Adventures of Billy & Wally-B, the first shortfilm done by Pixar and directed by Alvy Ray Smith
TIM HARRINGTON, Animation Supervisor | ILM
TEENAGE MUTANT NINJA TURTLES
Finally the task to close this second day of conferences was entrusted to Tim Harrington, Anim Supervisor at Industrial Light & Magic on the feature movie Ninja Turtles. He talked about the design process to create the Turtles, Splinter and Schredder and then presented the new evolution of their in-house mocap technology called iMocap.
You can find a preview of what was presented in the following video from WIRED:
JO PLAETE, Lead Crowd Simulation Technical Director – MPC
CREATING THE FLYING ARMADAS IN GUARDIANS OF THE GALAXY
The VFX talks of the third day of VIEWConf have started with the very interessant talk from Jo Plaete, Lead Crowd TD at MPC London which was in charge of the final aerial battle in Guardians of the Galaxy! He explained the reasons why they had to find new ways to simulate crowd, as their in-house crowd software called ALICE was more dedicated to create massive army. They finished by creating a mix of many solutions to obtain a autonome simulation, while taking care of leaving a margin of freedom to the animators.
- Guardians of the Galaxy on MPC Website
- ART OF VFX: Interview of Nicolas Aithadi – VFX Supervisor at MPC
- FXGuide: The VFX of Guardians of the Galaxy
GLEN KEANE, Award-winning Artist, Legendary Animator
THE DUET OF TECH AND ART – HOW TECHNOLOGY AND ARTISTRY ELEVATES US TO A HIGHER PLACE
During an hour the legend of animation Glen Keane reviewed his wonderful career at Disney from The Little Mermaid to Raiponce, with a delightful sense of humor! Then he presented his latest project ‘DUET’: a new kind of interactive shortfilm! Discover the short & the making-of just below:
NELSON LOWRY, Supervising Production Designer | LAIKA
DESIGNING A WORLD FOR ANIMATED FEATURE FILMS
Nelson Lowry from LAIKA has reviewed their work on the acclaimed animated feature “Paranorman” and the upcoming “The Boxtrolls” which promises to be very beautiful! Better than a long text, I will let you (re)discover all the making-of they did for Paranorman: