Evolution of VFX and the making of BladeRunner 2049
Our CTO Graham Jack on the Content Makers Stage at #WebSummit2017. Watch his presentation about the evolution of VFX and the making of BladeRunner 2049.
VFX BREAKDOWN – Environment
On the back of last night’s #BestVFX #Oscars win, here’s an exclusive look at our #BladeRunner2049 Environments Reel that picked up the #VESAward earlier this year. Enjoy these never-before-seen breakdowns! And massive congrats to the whole Blade Runner team for the #Oscar and #EEBAFTA wins!
VFX BREAKDOWN – Compositing
We are thrilled to share our Academy Award and BAFTA winning work on Blade Runner 2049, for which our artists crafted concept artwork used in pre-production, and delivered nearly 300 shots of VFX work in post. Tasked with the creation of large-scale CG environment builds and some challenging animation work, Framestore teamed with VFX Supervisor John Nelson to pay homage to the original picture, whilst creating an atmospheric film of the future.
Replicating Rachael for Blade Runner 2049 was both a huge honour for our artists as well as an exciting technical and creative challenge. The team lead by VFX Supervisor Richard Clegg worked closely with Director Denis Villeneuve and Production VFX Supervisor John Nelson.
Rodeo FX artists completed 75 visual effects shots on the sequel to Ridley Scott’s classic. The work was completed at the company’s Montreal and Los Angeles studios. Deak Ferrand, Art Director and Concept Artist, worked directly on the conceptualization with director Denis Villeneuve out of Rodeo FX Los Angeles.
Blade Runner 20149 – Making of by BUF
Director: Denis Villeneuve
Production: Alcon Entertainment
VFX supervisor: John Nelson – VFX Producer : Karen Murphy
BUF VFX supervisors: Pierre Buffin / Olivier Cauwet / Jeremy Robert
BUF VFX producers: Nicolas Bonnell / Christina Wise / Julien Cimino
Al Moloney spoke to Visual Effects Supervisor Richard Hoover of Framestore about how the visual effects were created for the film Blade Runner 2049.