For Season 7 of Game of Thrones, our team was tasked with concept art, as well as the making-of of the sea battle in episode 2 and wall destruction in the finale.
For the nighttime sea battle, we created various simulations, CG environments and more. We created a CG ocean, CG background ships, extended parts of Yara’s ship, redressed it in CG and added extensions, as well as extending the Silence set piece to create a whole ship. Our team also augmented the practical fire in the plates, enhancing the foreground on-set fire with CG or comped fire elements in the background.
For the wall’s dramatic collapse, we scored the wall to break it apart in multiple shots to cover its extensive size. We separated the wall in three parts: the closest area, which was destroyed in hi-res, the middle section, that remained standing in hi-res, and the farthest section in low-res as a base for digital matte paintings.
We received a previs referencing the timing and size of the collapse, and the studio layered effects on top of that. Our artists added secondary debris, smoke and interactive fire when the fire hits the wall. For the actual collapse of the wall, our team created debris, powdered snow and water splashes as the ice falls into the sea. Real fire elements were provided and color graded to become the ice dragon’s destructive blue breath.
Our team earned a VES award earlier this year for their effects simulations on the destruction of the wall at Eastwatch-by-the-Sea on the season finale.
VFX Breakdown – Creating Worlds and Creatures
Pixomondo
VFX Breakdown – The Spoils of War
Iloura
In episode four of HBO’s Game of Thrones season seven, “The Spoils of War,” Daenerys and her Dothraki horde engaged the Lannister army in a fiery fray brought to life with help from visual effects by Deluxe’s Iloura. Reteaming with VFX Supervisor Joe Bauer and VFX Producer Steve Kullback, Iloura VFX Supervisors Glenn Melenhorst and Josh Simmonds led Iloura artists in crafting the visuals.
Having honed its crowd pipeline and in-house tools for handling the enormous datasets required for large scale scenes featuring mounted riders and infantry for “Battle of the Bastards,” Iloura artists were able to draw upon that expertise in augmenting filmed elements or, in some cases, creating full CG shots, including some with thousands of soldiers in hand-to-hand combat. Iloura also created extensive set extensions as well as CG smoke and fire, and composited sequences with assets from multiple vendors to seamless effect.
Game of Thrones “The Spoils of War” episode aired in the US August 6 on HBO and in Australia August 7 on Foxtel’s showcase channel.
‘Game of Thrones’ Visual Effects – Battle of the Bastards – Variety Artisans
Game of Thrones has won the last four Emmys for outstanding visual effects, and “The Battle of the Bastards” is the show’s biggest vfx episode yet. Vfx producer Steve Kullback and vfx supervisor Joe Bauer tell Variety’s David Cohen about the climax of their most difficult season yet.
VFX Breakdown Season 5
Rodeo FX
Rodeo FX is proud to present some of the amazing VFX work created for Game of Thrones. Our team completed nearly 200 visual effects shots for Season 5, for which we have, once again, been nominated for an Emmy Award, along with other world-class VFX Studios.
VFX Breakdown Season 5
Image Engine
VFX Breakdown Season 5
Mackevision
Mackevision is proud to be along with other world-class VFX studios part of this saga: Game of Thrones, Season 5.
Many thanks to our team, HBO and MFG, Joe and Steve!
Client: HBO
TV: SKY
Year: 2015
Visual Effects Supervisor: Joern Grosshans | Visual Effects Producer: Niels Rinke | Making-of assembled by Jonas Kluger
VFX Breakdown Season 5 – Hardhome
El Ranchito
VFX Breakdown Season 5 – Making Dragons Breathe Fire
Rhythm & Hues
Take a look at what it took to make Drogon breathe fire.
VFX Breakdown Season 5 – Animating Drogon
Rhythm & Hues
A deeper look into the animation process for Episode 9.
VFX Breakdown Season 5 – The Great Fighting Pit
Rhythm & Hues
A deeper look into Season 5’s Great Fighting Pit.
VFX Breakdown Season 5 – Integrating the Sequence
Rhythm & Hues
Take a look at how R&H was able to bring such an epic sequence to life.
The evolution of Game of Thrones’ effects with VFX supervisor Joe Bauer
VFX Breakdown Season 4
Rodeo FX
Rodeo FX is proud to present some of the amazing VFX work they created for Game of Thrones. Along with other world-class VFX studios, Rodeo FX was rewarded with the prestigious 2014 Emmy Award for Outstanding Special and Visual Effects.
VFX Breakdown Season 4
Mackevision
Mackevision is proud to be along with other world-class VFX studios part of this saga: Game of Thrones, Season 4
A look at Scanline VFX’s Wight Attack Sequence in GAME OF THRONES, which received 19 Emmy nominations, including a nomination for Outstanding Special and Visual Effects.
Daenerys Targaryen’s dragons on HBO’s Games of Thrones are fan favorites, and WIRED has an incredible, exclusive look at how they were brought to life with feature film quality by the visual effects artists at Pixmondo. Virtual wind tunnels, water simulations and real world references all played a part in constructing their realistic behaviors.
VFX Breakdown Season 3
Gradient Effects
VFX Breakdown Season 3 – Sept of Baelor
Gradient Effects
Creating the world with visual effects – GoT Season 3
VFX Breakdown Season 2
Pixomondo
Pixomondo VFX Supervisor Sven Martin Masterclass on GoT Season 2
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