Project | Movies
From May to September of 2011 I worked as FX Artist at Iloura, Melbourne on Ghost Rider 2 primarily using Fume FX but also animating displacement maps and 3d projections in Nuke for the decay effect.
I finally made some time to do a simple breakdown of one of the crazier shots I worked on for Ghost Rider – Spirit of Vengeance.
I was responsible for FX Development, Rendering, additional Lighting and a majority of the Compositing for this shot. Work produced at iloura.
– 3ds Max
– Particle Flow
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