Oscar® winning VFX Supervisor Tim Webber and members the visual effects team at Framestore talk about their experiences of creating the incredible award-winning Gravity. The team talk about the challenges that the CG-heavy film presented and discuss the unique blend of cinematography and post-production. Find out how NUKE was used and became a fundamental part of creating the realistic look of the film. For more NUKE, head here: thefoundry.co.uk/stepuptonuke/
The VFX Festival – Interviews
Framestore’s CG Sequence Supervisor Stuart Penn, Compositing Supervisor Anthony Smith and Earth Supervisor Kyle McCulloch take a break from the VFX Festival After Party to talk to us about how they made the visually stunning blockbuster Gravity! #VFXFestival
MakingOf: From Script to Screen
VFX Breakdown – Shenzou’s Fall
Rising Sun Pictures
Behind the Scenes
In this Artist Breakdown we analyse a scene from ‘Gravity’ starring Sandra Bullock and George Clooney. Prime Focus World’s Richard Baker (Creative Director, View-D™) and Matthew Bristowe (SVP, Production) take you on a step by step journey through the stereo conversion of the shot, describing how PFW’s View-D conversion process allows for the full integration of the VFX and conversion processes.
PARIS FX 2013 – Alexis Wajsbrot (Framestore) Interview
Use of SolidAngle Arnold on Gravity – Interview of Martin Preston
Head of R&D at Framestore, Martin Preston, kindly took the time out of his busy schedule to talk to us about how Framestore adopted Arnold as the renderer for Gravity. Arnold is now their main rendering software and has been used on 47 Ronin, Walter Mitty and Robocop… to name just a few
A big thank you from all of us at Solid Angle to Martin Preston and the awesome team at Framestore. Congratulations on your success!