It’s sometimes a bitter-sweet experience when a long project wraps up, and that is certainly the case with Hp6 @ RSP. 297 shots adding up to approx. 22mins of the film, almost a full year in the making, and a crew of about 90 artists. This award had a breathtaking variety of work including shots with hundreds of CG props, fluid simulations, volumetrics, particle effects, character animation, cloth sims, CG environments, CG set extensions, loads of concept artwork, and some of the most challenging compositing work I’ve come across. We used Maya for modeling and animation, all fx work was done in SideEffects’ Houdini, and the rendering was done in 3Delight. Compositing was done using Shake.