Jake Pentecost, son of Stacker Pentecost, reunites with Mako Mori to lead a new generation of Jaeger pilots, including rival Lambert and 15-year-old hacker Amara, against a new Kaiju threat.
This NEW #PacificRimUprising VFX ‘Before and After’ reel, released as part of our #20YearsofDNEG series, reveals the #VFX techniques we used to bring to life the enormous Jaeger and Kaiju + their awesome weaponry and city-destroying battles.
Behind the VFX: Peter Chiang
DNEG
‘Pacific Rim Uprising was a boyhood dream.’
Watch Peter Chiang, ‘Pacific Rim Uprising’ Overall VFX Supervisor and DNEG Co-Founder, talk about his collaboration with Director Steven S. DeKnight, and explain how the DNEG team handled this highly complex VFX work and overcame some of the creative and technical challenges.
Watch this space for more #BehindTheVFX videos on #PacificRimUprising
Behind the VFX: Pete Bebb
DNEG
‘Everything that we do is basically set up in physically correct principles, so its all driven to look as realistic as it can. Where it goes from that point… is all to do with the DoP and the director, and the client-side supe.’
Pete Bebb, DNEG VFX Supervisor on ‘Pacific Rim Uprising’ talks about destroying cities, how everything the DNEG VFX crew created is based on real life principles and why shooting plates is crucial.
Watch this space for more #BehindTheVFX videos on #PacificRimUprising
Behind the VFX: Russell Bowen
DNEG
‘When you see the base itself you understand why it took the team nearly three months to build.’
Next up in our #BehindTheVFX series is Russell Bowen, DNEG Vancouver CG Supervisor on ‘Pacific Rim Uprising’. Watch the interview to understand how the DNEG team built the Shatterdome, home of the Jaegers, and how we used Isotropix Clarisse in creating this massive and complex environment.
Watch this space for more #BehindTheVFX videos on #PacificRimUprising – coming soon!
Behind the VFX: Aaron Gilman – Jaegers vs Kaiju
DNEG
‘One of the highlights is probably the Mega Kaiju transformation. It was one of those sequences so huge and technical, on so many levels, that it was very difficult to figure out how to approach it.’
Aaron Gilman, DNEG Animation Supervisor on ‘Pacific Rim Uprising’ talks about the Animation work behind the Jaegers and Kaiju and why finding the right Mocap actors was a key starting point for the work.
Watch this space for more #BehindTheVFX videos on #PacificRimUprising – coming soon!
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