After the crew of the Enterprise find an unstoppable force of terror from within their own organization, Captain Kirk leads a manhunt to a war-zone world to capture a one-man weapon of mass destruction.
What does the storied city of San Francisco look like in 2259? How does it function? Who lives there? All good questions — these are exactly the questions that ILM VFX supervisor Roger Guyett, Co-VFX supervisor Patrick Tubach, VFX art director Yanick Dusseault, digital environments supervisor Barry Williams and model supervisor Bruce Holcomb had to answer to create a version of the city by the Bay that satisfied director J.J. Abram’s vision for the film.
Journey to the Red Planet
Industrial Light & Magic
The opening sequence sequence of “Star Trek into Darkness” is a great example of the varied visual effects challenges faced by ILM: large digital environments (with plenty of organic elements), creatures and digital doubles, animation, ships and a tremendous amount of simulation work (lava, smoke, water, etc.) Here we explore what it took to create the “Red Planet”, Nibiru for “Into Darkness”.
VFX Breakdown
Industrial Light & Magic
VFX Breakdown
Pixomondo
VFX Supervisor: Ben Grossmann
VFX Producer: Richard Mann
Total Shots: 343
Project Length: 11 Months
Divisions: Americas, Europe, Asia
Main Disciplines: Environment, CG, FX
VFX Breakdown
Pixomondo / Autodesk 3DSMax
VFX Breakdown
Anselm von Seherr-Thoss – Atomic Fiction
VFX Breakdown
Pixomondo
Making-Of – Ship to Ship
Making-Of – The Enemy of my Enemy
VFX Breakdown – TITLES
Andrew Kramer | Video Copilot | Kelvin Optical
See how we created the Titles for Star Trek Into Darkness using After Effects & Element 3D.
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