In 2018, a mysterious new weapon in the war against the machines, half-human and half-machine, comes to John Connor on the eve of a resistance attack on Skynet. But whose side is he on, and can he be trusted?
The sequences awarded to RSP, that our team in Sydney carried out, included full CG stormy ocean shots with the Osprey helicopter which included several different layers of rain, atmospherics as well as very complex water fx all done in Side Effects’ Houdini and rendered in Mantra. We had a sequence with the flying Aerostat chasing our heroes driving a jeep, done with Autodesk’s Maya and rendered in 3Delight. And last but not least, we had to digitally recreate Marcus’ terminator hand, played by Sam Worthington, which is revealed as his flesh is burned away by molten metal, these shots were also done using Side Effects’ Houdini for the lighting and fx.
Asylum VFX brought me in to help develop the graphic language for the Skynet sequences in the feature film Terminator Salvation.
I was brought on towards the end of post-production, so there was little time for design/animation versions. This provided good motivation to nail the designs the first time around and animate them in a smart, efficient way. The project was extremely fast-paced with a high amount of deliverables despite a small, but incredibly talented team. I worked in the penthouse suite alongside creative director Justin Blampied, vfx supervisor/lead flame artist Tim Davies and lead 3d artist Michael Shelton for about 2 months. It was an awesome experience to work on a feature film and see the other visual effects sequences come together right before the movie released.
Skynet Graphics Sequence Credits:
Concept + Creative Direction – Justin Blampied
Concept + Design + Animation – Jake Sargeant
VFX Supervisor – Tim Davies
3D Animation – Michael Shelton
VFX House – Asylum VFX, Santa Monica
Justin Denton and Gregg Lukomski rock the Moto-Terminator road chase for Charlie Gibson and McG.